We've released a game patch, version 1.2.6, with the following enhancements and fixes to improve play experience (click to view all changes):
New features:
- Added Ctrl- movement option to quick path to nearest stair exit.
- Now you can press the "Battle" key while viewing another room on the map.
- Now rooms explored in previous game sessions will automatically be added to the map.
- Migrated effects from the DROD 5.x engine: - Real-time light and shadow rendering. - Improved rendering logic for weather effects. - Player death animations for falling into pit and drowning. - New sound effects for thunder, destroying briar and finding a hidden room.
- Now pressing Esc during a Yes/No question will undo the last move.
- Minor experience improvements to the "Tendry's Tale" level set (not related to score optimization).
Bug Fixes:
- On exiting a level via stairs: now nice to the CPU; now the game won't wait for user input to advance to the next screen once the animation has completed.
- Cosmetic fixes: - Sprite layering during death animation. - Multi-line text box: fixed incorrectly displayed text selection when pressing Ctrl-A.
- Custom hold management and logic fixes: - Fixed personal copied holds having scrambled or lost exit/warp destinations. - Fixed: fight projections could crash or cause undefined behavior with custom armor with "Each Defend" scripting - Fixed: token toggle off wasn't working properly. - Fixed: active weapon disarm tokens were not being applied on room load. - Fixed: A player weapon with the 'No Enemy Defense' and 'Metal' behaviors should not retain the piercing ability when disabled (e.g., on oremites). - Script fix: don't abort Build commands when encountering a platform tile that cannot be altered. - Global script fixes: script execution flow was incorrect for Each Use and Question commands.
Thanks for playing DROD RPG!