Here is the third patch for Ceres.
It covers the most needed fixes in the game.
- Updated: minimum reload time added for cannon and missiles. 0.2. game too easy otherwise.
- Updated: Wolverine internal module sizes.
- Updated: Player can now change Non main captain backgrounds.
- Updated: Gravity cannon, reduced range and damage.
- Updated: Mercantile code updated to prevent exploit.
- Universal build for Linux. Should support 32 and 64 bit systems.
- Fixed: Russian localization message boxes.
- Fixed : Russian invulnerability error.
- Fixed : Broadside achievement can now be achieved.
- Fixed : Nuclear missile, timer stopping.
- Fixed : Certain perks missing on load.
- Fixed : Modules suddenly not working. Both internal and external.
- Fixed : Captains at stations are now saved correctly.
- Fixed : Formation mesh disappearing after load.
- Fixed : Unboardable ships no longer have drone boarding icon option.
- Fixed : Engine damage now properly registered.
- Fixed : Comprehension now gives +2 for every level.
- Fixed : Neptune mission not ending properly.
- Fixed : Mining Drones will now dock when returning.
- Fixed : Repair module infinity error fixed.
- Fixed : Cargo getting changed when travelling between areas.
- Fixed : The silver bow- Leto lets you speak with him about A.I.
- Fixed : Fragmented mind. Drop from first encounter works correctly if original is lost.
- Updated : Crew after capture increased from 3 to 5
- Fixed : Construction exploit fixed.
- Fixed : Recon drone addition / removal fixed.
- Fixed : Tsesarevich class A.I corrected.
I will be next focusing on upgrading the formations and changing the save game location name. Next is the GUI scaling.
The formations are buggy and a bit useless. I recommend avoid using them and use the drag select and move orders to control them. Keep your ships apart and monitor them. I prefer drag selecting and using the double right click movement order to control the ships.
Its actually how I intended the game to be played.
Have fun gaming!