UPD. Hotfix: bug with craft menu is fixed
Hi everyone!
Please welcome the new Niffelheim update (version 0.9.7)
All right, here is what has been added and fixed in the game.
Bugfixes
1. Fixed the bug with trees being cut in one strike of the axe as well as other similar issues :)
2. Fixed the bug with buildings and construction time.
3. Fixed the bug with indestructible walls around the caves.
4. We’ve added a timeout before the health of mobs and bosses starts restoring. So from now on the bosses will not regenerate right away.
5. Fixed the bug with the "Armadillo” achievement.
New features
I remember since the very start of the game in Early Access on Steam, there have been a lot of complaints about the Charms. Many players had difficulties grasping the idea of charms, the rules of where and how these should be activated. Many players found it awkward to activate charms on altars (instead of boss location, for example). We have read your feedback and watched replays and realized that you were actually right. :)
Here is the solution we have implemented as result:
1. From now on you don't have to use altars to activate charms, this can be done in your inventory. Right click a charm and choose "Activate" from the menu (the process will be easier once we introduce the new GUI system). Sometimes you'll discover charms in graves or underground dungeons.
2. Altars can now be used for crafting charms. All the charms are available at all times. Altars can also be found in underground caves.
3. You cannot activate charms in the Temple anymore, it's only purpose now is invoking of the dragon.
4. Fireflies.
This was another idea we've been eager to implement for some time. You cannot catch fireflies, attack them or interact with them in any way.
Cute little fireflies will protect you from health decrease under the ground. All you need to do is stand next to them. Fireflies can be found in the central dungeon as well as in the secondary ones on the sides.
5. Lamps also can be used to stop health from decreasing under the ground.
This is it for the latest update.
We are still working on the new GUI and multiplayer mode.
The next update is scheduled for 7th September. We are planning to release a finalized solution for multiplayer connection. There will be some changes, but I am going to write all about that at a later point. We are really looking forward, as everything should work out great.
We are still working on the new GUI system and controls. This is a large task, but hopefully in September we will be able to play without the context menu :)
All the best,
Ellada Games Team.