
Hi folks,
I’ve got three great news for you:
1. Our latest bugfixes have turned into a full scale 0.9.024 update. Thanks for all the feedback!
2. The game release is scheduled for September 26th.
3. We are currently working on Korean localization, which will be available on release.
Details on the update:
New features:
1. The Horde has been introduced in the game! Now every few days the Horde will assault your castle. You need to build and fortify it so that the skeletons do not plunder your castle. Just place more weapons in the fortress and you’ll be fine. After the plunder mobs and bots will disappear. Their goal is to loot your castle you, and, well, it's possible to kill you along the way :)
2. Ultimatums will appear very rarely, and there will be enough time to fulfill them. They will demand gifts that you can find in the alchemic workshop. We recommend fulfilling these tasks.
3. We have added various visual effects to mobs and players. Burn them or beat them – it’s a lot of fun :) Also you will see a message stating that a certain effect is applied or received. Bleeding, stun, burning, poisoning and hitting!
4. In single player mode the game is PAUSED once you open the interface! I think this should make everyone happy. Obviously, there is no pause in multiplayer mode.
5. Seeds are now in the consumables section.
6. Character description is added to character selection.
7. New Labor Skills are introduced. Level these up, to spend less satiety on digging and chopping. Check out the skills screen.
8. There will be reports indicating that an item is going to break soon and when something gets broken.
9. While you are cutting down trees or digging, an axe and a pick are displayed under the hot panel.
10. The castle is using its stationary defenses while its its health is over 10%.
11. Hints appear over the character informing about the next action you should perform.
12. From now on you will be able to stun enemies, but you also may be stunned by some enemies.
13. Some effects may have additional effects - check the item description.
14. When skeletons kill you, they return to their places of dislocation, and no longer hang around the corpse
Balance tweaks:
Effect powers of mobs increase along with the difficulty level.
You can now craft Portal Scrolls.
Torch inflicts only little damage, but can ignite most targets.
Actually there have been a lot of balance changes and there is no point in writing everything down: durability of items has been increased, some skills were changed, as well as some recipes and various characteristics of mobs and heroes, including buffs and debuffs. Once again I’d like to thank the players for the feedback, it’s a great aid in balance improvement. We are going to continue balancing, so please keep sharing your thoughts.
Bugfixes:
1. Inventory issues have been fixed.
2. Loot issues have been fixed
3. The portal doesn’t get caved in after an earthquake.
4. Issue with mini-buildings and seed durability has been fixed
5. Various bugs with item durability
6. Various achievements have been fixed
7. Statistics and trophies have been fixed
8. Hel’s appearance has been fixed.
9. Issue with selected items disappearing on window closing has been fixed.
10. You can die on the throne.
11. Woodcutter experience has been fixed in multiplayer mode.
And a few more minor fixes involving GUIs and controls.
Well, see you on September 26th? :)
Ellada Games Team