2.3.4 Patch Notes
-Added a volume controller to the main menu and alternate main menu. (in black/white, bottom left corner).
-Corrected the game description to clarify that Outpost 13 is an homage to The Thing, Alien, and X-Files. I also added a legal disclaimer at the bottom.
-Fixed a bug that would cause crew member Ash to be invisible in her bed sleeping.
-Fixed a bug that would lock the vent map system open after the morning transition.
-Finally found and fixed the Lab 2 bug that would lock you in the lab if you entered the Lab whenever the Doctor was leaving/in the process of leaving!
-The code for the Cafeteria machine is no longer a combination of the clue’s numbers, it is now the exact combination found in the clue.
-Fixed the computer interaction mechanic in Lab B.
-Fixed the chemical mixing interaction mechanic in Lab B.
-Fixed a bug in the Cafeteria that would cause a terrible audio trigger/loop when the food machine activation reached 60%.
-Fixed a bug that would cause the top exit of the outpost to appear useable at times when it is not.
-Fixed a bug that would cause the snow foot step sound to be triggered when inside the Outpost.
-Changed the text on the game over screen.
-Corrected the localization support on store front to reflect the current lack of interface localization.
Please Report Any Bugs
I'm very interested in squashing any bugs and glitches. So if you see something that isn't right, call it out!
If you have a recommendation, let me know in the forums! I appreciate any and all feedback.
What's being worked on:
-Improved localization.
-Character selection mechanic.
-Adding a Map.
-Polishing the puzzle mechanics in the Cafeteria.
-Revised Intro/tutorial: I plan on reworking the beginning of Day 1 and/or the tutorial to better explain the mechanics of Outpost 13, so that I can do away with the "info screen."
-And more.
~Max