2.3.8 Patch Notes
-Fixed a critical bug that would not allow the player to complete the game if the Med Lab was completed before the garage was completed.
-Fixed a bug that would allow players to initiate the Med Lab puzzle prematurely.
-Fixed a bug that would allow players to complete the Med Lab puzzle prematurely.
-Fixed a bug that would trigger the Cafeteria machine to initiate prematurely when typing in the key code.
-Fixed a bug that would not allow the player to exit the end game credits.
-Fixed a bug that would cause the credits to not complete scrolling.
-Rebuilt and polished Cafeteria puzzle mechanics.
-Fixed a bug that would cause both crew members in the cafeteria to use the cafeteria machine at the same time.
-Added temporary fix for Med Lab: Creature item in inventory will now return to your inventory if player is unable to solve the next step of the Med Lab puzzle within the allotted amount of time. Permanent fix is being worked on.
Important Reminder: Dr. Meow Meow Jones is a backer exclusive and is only available temporarily to all players. Once the backer exclusive DLC goes live, he will only be playable by backers.
Dialogue Localization Progress!!
In the works thanks to an awesome community! Thank you everyone for your hard work and patience!
Please Report Any Bugs
I'm very interested in squashing any bugs and glitches. So if you see something that isn't right, call it out!
If you have a recommendation, let me know in the forums! I appreciate any and all feedback.
What's being worked on:
-Adding a Map. I haven't forgot about you, it's still on my list! :)
-Revised Intro/tutorial: I plan on reworking the beginning of Day 1 and/or the tutorial to better explain the mechanics of Outpost 13, so that I can do away with the "info screen."
-Investigating a bug causing the end game scene of Act 1 to not trigger. This should be resolved after todays patch (Nov, 2). Will investigate further non the less.
-Adding missing crew members during downtime and after-hours.
-Improved localization.
-And more.
~Max