Here is where the Tale took the team last week...
Sara:
Gamescom wrap-up & follow-up
Start preparing for contests and giveaways
Socials content
Chi:
Integrate variety of enemy combat animations
Fix issue where some staff combat attacks weren't landing
Labyrinth: Optimize particles performance
Can:
Side of the world SFX design and dialog audio

Rockley:
Infiltration and Surreality: Lighting and design fixes
Nirvana: Fix issue w/ see through meshes in boss cutscene
Keith:
Improvements to in-game cutscenes and dialog scenes (camera and postprocessing work)
Diego:
The Jewel: Level flow improvements and fix various bugs
Labyrinth: Animation fixes, improved waterfall particles, completely fade out light on level transition
Ugurcan:
Editing of various promo videos

