Here is where the Tale took the team last week...
Can:
Labyrinth: Continue on environmental sound design & music
Sound design for various promo videos
Rockley:
Labyrinth: Continue lighting setup and design issues fixes
Chi:
Darkness: Properly align shrine light w/ moon
Darkness: Fix torch light, enable torch hint by default
Darkness: Implement ghost hint cutscene
Fear: Procedurally animate snake boss, replace static animations
Combat: Fix error thrown by unarmed special attack
Code formatting and clean ups
Keith:
Polishes to various animations (Surreality Boss, Nirvana Boss, Labyrinth NPC)

Diego:
The Storm: Fixes to vortex mechanic and mechanic synchronization
The Storm: Other misc. fixes
The Storm: Collectable placement
Sara:
Continue creating content for socials
Influencer & press outreach and coordination
Planning for upcoming events (meetups and conferences)
Ivo
Continue staging and recording promo shots
Slavko:
Polishing to various promo videos
SWAG design

