Hello Guys,
A lot of changes in this first major update !
GAMEPLAY
Our main intention with this update is:
- To make it easier to finish a map
- It is now harder to master and even harder to rush by avoiding most fights.
- Make the fight/encounters more nervous
How does this translate:
- HEALTH REGEN (NEW)
Normal Difficulty mode: you regain 1 Hit Point (HP) per Second
Hard: 0.6 HP per Second
Very Hard: 0.3 HP per Second
Extreme Difficulty: 0 HP per second
Note: Regen is off when you take damage and there is an activation delay (triggered after the last received damage)
- HEALTH BONUS (NEW)
Each time you destroy an enemy, you get 5 HP (capped to 100)
This is true in all difficulty modes.
If you're halfway the map and you only have 10 HP left now you still have a chance to make a comeback if you're playing very well.
- ENCOUNTERS
- All enemies have been reworked and some turrets are now MUCH more aggressive.
- Lasers are now causing more damage.
- MOVEMENT
- You now move faster while aiming (iron sight)
- New settings and tweaks available for controllers in the option menu
- OTHERS
- 1 new weapon: AK74 (available in half a dozen challenges)
- Hit Indicator (useful in iron sight for mid/long target)
CHALLENGES
- All challenges have been renamed. Names are now more in line with our technological theme.
- All challenges have been reworked to support our new gameplay intentions
- One completely new environment (visible in challenges: "ABORT, RETRY, FAIL ?" and "127.0.0.1"
- Some challenges have been temporarily removed (Gamma Normal, Hard and Very Hard). They will be back soon.
- Half a dozen new challenges for a current total of 24 challenges
INTERFACE (UI + HUD)
- MENUS reworked to support our long term intentions (technology theme)
- UI ingame now less flat (helmet shaped) still highly work-in-progress
- "LOW HEALTH" indicator when you reach a threshold (currently at 30 HP)
- Upcoming RUSH mode is now called ANOMALY mode (Placeholders in the menu have been changed accordingly)
ENGINE
- Move from Unreal Engine 4.7.6 to Unreal Engine 4.8.1
- Various optimization for better framerate and stability
LAST NOTE:
We're planning a new update which will impact player movement and therefore we will reset the leaderboards for all challenges.
This update is expected in few weeks from now, we'll keep you updated here.