Hey everyone!
Sorry it's been a while!
Welcome to the v2.1.0 update for Shattered Spines! We know it’s been some time, but we've been hard at work behind the scenes, taking in all your amazing feedback to bring you a big batch of new features, important fixes, and a bunch of fresh tweaks. I planned on this coming out in a few days but I accidentally hit publish on the backend so here it is now! This one’s packed with content, and we’re super excited for you to dive in and check it all out!
Update Highlights
SR.C BOARD FOR V2!
Hope you guys have gotten your practice in! The Speedrun.com board is now live for v2! Submit your runs and let's see who's the best!
The SR.C board for the old 1.x version is now located at /Shattered_Spines_Legacy/. We will continue to verify runs on the old version as they come in.
NEW TINY PACK!
Totaling a ton of very short levels, the Tiny Pack focuses on quantity; quick, bite-sized challenges to test your skills!
COLLECTIBLES!
Red shards from The Spines are now discoverable on certain maps! This also means a new Collectible% category for certain packs and maps!
Collectibles currently have zero reward and are only used for collectible% runs. We are actively brainstorming ideas and concepts on what those rewards will look like.
New Builds:
Steam Demo
Demo is on its way as it has to be cleared by Steam first. It should be out in a few days of this annoucement
- Collectibles on select maps
- Tiny Pack in it's entirety, plus it's achievements
- Lava.3: Uphill
- Better/new audio for UI
- Steam Demo
- WebGL version
Tweaks - Gameplay
- Fixed issue where dashing was not allowed after walking off an edge into a fall; dashing can now be performed without needing to jump first
- Fixed issue where the camera in the Tutorial Prelobby was cropping the environment weirdly.
- Made flag's collision smaller to assure flag contact to complete a level
- Removed the Hint Button temporarily
Tweaks - Visual & Art
- Put new UI asset behind timers to make them more visible
- Added back layer with a dimmed tile to make enclosed places feel more enclosed
- Removed button highlight effect on certain UI elements due to not fitting the new menu theme
- Tutorial pre-lobby uses correct block tiles
- 1.1: Float has added parallax background
- Straight Line has added parallax background
- Spikes now have improved art, but likely not permanent but an improvement
- Marathon.1 (Tower) now has correct, inverted, slopes on generation
- Packs button has a better sprite
- Adding another post to the news tab, and utilizing the "More Details" button
- Lava Pack parallax background changed (Prob not the last time)
- Lava Pack thumbnail changed (Prob not the last time)
- Better art for the Achievements and credits buttons in the extras tab (have you ever tried clicking the version number?!)
- The settings page is improved by changing art to the standard placeholder art, as well as text tweaks
- Post-game screen uses more polished UI buttons
- Made hue slider look worse on account I didn't want to use a default unity component
- Changed home tab icon
- Changed packs tab icon
- Updated event art (these posts)
- Added and removed screenshots on the store page
New
What’s Next?
We’re always working on more improvements, so stay tuned for future updates as we continue refining and expanding Shattered Spines. As always, keep the feedback coming!
Thanks for playing, and we’ll see you in the next patch!
