The wait is over—Shattered Spines V2 has officially entered Early Access! This massive update improves movement, physics, and level design. While the game is still a work in progress, we’re excited to give you an early look and hear your feedback.
❗ Important Notes
- This game is NOT finished. It is actively in development, and your feedback will help shape its future. Rather than delaying, we want to build it with the community’s input.
- Shattered Spines V1 is now discontinued. While it will still be supported on the Speedrun.com leaderboard, no further updates or content will be added.
What’s Available Now
- New UI – A fresh interface for a smoother experience.
- Classic Levels from V1 – Ported to V2 with evolving physics (some may be temporarily uncompletable).
- New Level Pack Previews – The first few levels of each new pack, showcasing their unique mechanics.
⚠️ Note: Due to evolving physics, some levels may not be completable. Once movement is finalized, levels will be adjusted accordingly. Your feedback is crucial—let us know how the movement feels!
⚠️ Known Issues
- Level-Based Achievements – Often do not unlock correctly.
- Double Jump Issues – Sometimes it works inconsistently or feels off.
- Tutorial Load Crashes – The game may crash when loading the tutorial.
- Hue Slider Bug – The hue slider does not visually reset when clicked, but the correct value is applied.
📅 What’s Next?
We plan to release weekly patches every week (probably/hopefully every Tuesday) to improve the game based on your feedback.
🏆 First Major Update – V2.1
The first major update, V2.1, may be tested on an alpha branch before full release. Timing will depend on community feedback regarding physics.
Planned Features:
- 🎮 New Speedrun.com Board! – Updated for V2.
- 🎧 Audio Design – The game is a little too quiet right now… let's fix that.
- 🌍 Localization – French? Oui. More to come.
- 👀 More Content – But we’re not ready to reveal that just yet!
💬 A Message to the Community
This update represents 300+ hours of work by one person (me). I’m working hard to make this game the best it can be, and your feedback is everything!
