Greetings Gamba Gunners
It is I, your one true saviour and blue heart goddess.
This week I added a new boss, and did it in record time, despite it having a very high amount of animation frames.
This is because the past few weeks have been dedicated to an AI rework, which is completely modular, so that means bosses (and all enemies for that matter) can be created with ease. Behaviours can be slammed together to make new and interesting enemies that do crazy stuff.
SO, THE BOSS.
Behold Dr. Derd!
Dr. Derd was disillusioned, and threw his life away in favor of delirium and debauchery. Dang!
The boss works like the other bosses, having 3 attacks and doing them randomly, but it uses a new system called the puppeteer system, which allow the boss to trigger states in enemies that it spawns. In fact, the entire boss is themed around these interactions...
Derd spawns birds (by grabbing them out of his throat,) using them as proxy attackers which circle the player. The birds activate certain attacks from many directions, which can cause a lot of chaos in the fray. Leaving Derd alive for too long can lead to lots and lots of birds, so you better deal with him quickly!

This boss is an extreme sensory overload, and its sounds intentionally Clip out all of the time, which makes it a great joy to fight, especially for first timers. It was super quick to create this boss with the new systems, and I had it fully functioning in 3 days. The production of its sounds/effects were covered soon after. This paints a bright future for the variety of content in the game, as most pipelines have been completely streamlined, yahoo!
So yeah, that's it for this post. Wushlost gamber gun on Steam! Join the Discord!
