Update 0.2.3.0
This update introduces the first criminality-related gameplay mechanics and new NPC behaviors.
NPCs will react to players committing crimes, starting with Guards now chasing and dashing toward criminal players.
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Changelog
Content
Criminality
Knocking out NPCs will turn the attacking player into a criminal.
Added blood splatters.
NPCs
NPCs can now detect other characters nearby.
Criminals wearing Disguise will not be detected.
NPCs now have a starting inventory. Guards start the game with a Dagger and Disguise.
Added the ability for Guards to chase criminals.
Guards will stop chasing criminals if they lose sight of them for 5s.
Added the ability for Guards to dash towards criminals.
UI
Added the inventory UI.
Added a VFX when picking up an item from the ground.
Added a UI announcement when a player becomes a criminal.
Added various emotes to display the state of ingame characters.
Updated the existing announcement UI to improve visual consistency.
Balancing
Decreased the number of Daggers spawning in chests.
