Bunny Gamblers!
First of all, thank you to everyone who leaves feedback through reviews, steam community, discord, feedback form, and other channels! :heartslot:
We collect and review all of it. This update is focused on adding more QoL improvements and features that you’ve been asking for.
To celebrate the update we're putting a very special limited-time discount on the Slot or Not + Supproter Pack Bundle - you can get it with 28% discount!
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Changelog:
We've done our best to address as many issues and requests as we could within the given time. If a feature you requested isn’t included yet, don’t worry -- it hasn’t been forgotten. It’s waiting for its turn in our task tracker!
New Content
New "Crossroad" event. It can appear in "Reward"
nodes and lets you choose another eventNew "Forge"
event. It lets you reroll
gem rules, remove
one rule or add
a new rule for free!"Question mark"
is now "Reward"
. And give you one random event from pool: trader, fortune wheel, chest or crossroadAdded Battle log tab to the chances sheet. It shows turns, actions, HP changes, and more
Now there are two types of battle icons: one skull and two. Basically, they mean a one-enemy battle or a two-enemy battle
[new item] Energy Shield:
Gain 3 Shield. Gain 2 more if adjacent to an Energy item

[new item] Pulse Shield:
Gain 2 Shield for each remaining Energy

[new item] Power Pistol:
Deal 3 Damage. Deal 2 more if adjacent to an Energy item

[new item] Lightning Flask:
Deal 5 Damage and create a Fulgurite

[new item] Fulgurite:
Gain Gold equal to its slot value. Created by Lightning Flask

[new trinket] Makeshift Powder:
+2 damage to each Damage effect and lasts 20 uses

Gameplay
Items have been reworked with several possible build paths in mind: energy
, bleed
, poison
, attack
, and defense
.Chests
were removed from the map and moved to the "Reward"
event poolBuilt-in x3 and x4 combos were removed. Characters now start with combo trinkets instead
Combos no longer need the same items to work. Instead, combos now work with item types (weapon
/ shield
/ consumable
). You can pick two different weapons and get a combo
!Gun tag
reworked. If another gun is selected, both guns gain +25% crit chancePoison
reworked! It now loses 1/3 of its stacks each turnBleed
reworked! It now loses half of its stacks each turnAmnesia
effect reworked. It no longer gives you hints using gems. You can only see the energy cost.Blind
effect description updated. It still shows the item's description, and this is now stated in the effect description as well.Gold-gain rules can now only be attached to consumables

Sharpie now starts with the updated Gun License and Makeshift Powder trinkets
Both of Fluffy's trinkets were reworked
Gun License
reworked. The first gun played in each battle has a 100% crit chanceArmor Catcher
reworked. If a weapon was played this turn, only half your shield is lostPaladin's Hammer
reworked. If you have no shield
, all weapons become AoE
Added one shop reroll per shop. The base price is 200 gold and increases by 100 after each purchase
QoL
Event rewards can now be skipped after spinning the wheel, opening a chest, etc
Added an option to disable controller vibration
Added an option to disable Cayman's
"Drunk" wobble effectUpdated the main menu colors
Updated save deletion with a clearer warning and visual effect on save select screen
Added new combo and counter animations
Fixes
Fixed destroy
effects sometimes destroying another item instead of their sourceFixed memory leaks occurring after each new turn
bunch of other smaller fixes
Thank you,
to all the players of Slot or Not! We appreciate the great reception the game has met and all the feedback that makes it possible for us to keep polishing and expanding the game in a way that will please you folks the most. That's it for today, but please make sure to keep an eye out for future updates.
May the RNG gods bless all of your runs! Yours,


