Developer postOriginal post (opens in a new tab)

New Mission System

We are currently modelling some new devices to add into the mission system. The SEPs (Surface Experiement Packages)! We wanted to provide a little more detail about what we are changing.

Right now we only have a few missions that spawn, mainly because they needed lots of custom code. These missions function just like POIs, except they have a time limit and give more funding. We are planning on expanding that system to include more gameplay and player interaction, as well as adding more variety to the mission description text.

Missions will become static spawns placed randomly throughout the map, unable to be interacted with/completed until you build a Tech Module and use the new module task "Assemble SEP". The SEP will appear outside the module, able to be picked up by colonists and taken to a mission site.

Also, we will be making some changes to the Research Tree to work with the new gameplay. As well as adding a SEP-specific upgrade in the tech branch, we are working on making all upgrades a little more exciting.

Hopefully this is a little more accurate to the kind of science Mars explorers would be doing and adds a bit more depth to the game.

As usual, let us know your thoughts and feedback, and we will keep you posted on the progress!

Cheers,
Cameron & Erica
(PeriAreion Dev Team)