Greetings Everyone!
Small patch to hopefully fix some bugs that have been reported. We have tested and could not verify these bugs but we did make some changes to the code based on our best situation:
Fixed and issue where the min and max values of ice in a drill spot were reversed. This may have been the cause of an issue where spots were yeilding zero ice.
Removed the delay on unloading Colonists from the rover. The idea here was to eliminate the possibility for error during the short delay as the rover played the sound/particle effects of unloading a colonist and when the rover actually spawns the colonist. We hope this will prevent issues of disappearing colonists.
Added a reset to the colonist's action state upon entering the rover. Hopefully this might prevent instances where a colonist exiting the rover will reenter instantaneously leading the errors.
The weather station will now correctly spawn everytime after completing construction.
More to come! We will dedicate as much time as we can going forward to ensuring we get more updates, fixes, and gameplay out to you guys!
Thanks,
TBA Games