Hey Everyone,
Patch 2.2.0 is now live for PC. Some things we've changed:
Fixed an issue where colonists would walk into terrain/get stuck if you switched between a "bad" destination and "good" destination too quickly. While this is a preliminary fix and does not eliminate the problem entirely, we manage to increase the response time on path comparisons reducing the liklihood of the bug happening.
Dust storm and airlock particle effects have been updated.
Increased the amount of mineral nodes that spawn on normal and casual difficulties. This should make it a bit easier to find the minerals you need.
Modules have been updated to a more complex shader with better reflection mapping.
I hope these fixes didnt break anything...our testing time was a bit limited. So let us know if there are any new issues that crop up.
Sorry this patch took a while, our programmer became ill after travelling and has been recovering from that. We will be getting started on another content update soon. Now that navigation has been somewhat adressed, our focus is on the expanded options menu and alternate base configurations/spawn locations on each map. We are also aware of a bug that shows research icons as simultaneously "locked" and "available for purchase" sometimes. Working on that.
Thanks for all your support, you guys are great!
-TBA Games