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What we are working on...

Hello all!

First of all, thanks to everyone who has given us feedback. With a QA team of two, it's often hard to catch every bug in a new build, but we're working to address issues that we may have missed. A quick heads-up on features we're planning on incorporating into the next major patch:

Map Pings. We want to add a marker you can place by clicking the map screen. This will give you a point of reference when navigating the map, especially in the rover. We are also looking into adding a probe that the user can control that can drop beacons for navigation.

New loading screen. As we mentioned in a previous update, we have replaced the loading video with a non-moving image for the moment as we test out better-looking alternatives.

Improved rover functionality. Yes, the rover is hell to drive and we have hated that. With a programing team of one, the rover physics have been the single largest issue during development. We will give it another crack and see about adding an in-rover map as well.

Expanded options menu. This is something we can do, just havent had the time (again, one programmer!). The main focus here is the expansion of the graphics slider into a full and detailed menu.

Bug fixes. Always and ever present, gonna keep working on 'em.

Also, we're in the process of finalizing the art for trading cards and badges, so those should be available in the next few days.

Cheers,

-TBA Games

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