Patch Notes for 0.1.170.0 - "Auto-Fill, Top Bugs Exterminated, Infinite Block Gone"
We'll also be playing with players (most if not all of the dev team) Wednesday at 10PM EST (we'll do this every Weds). Make sure you're on our Discord:
http://discord.playhanako.com
Patch 0.1.170.0 is now live! Please make sure your game updates, if not, restart your Steam client.
New Features
-Bot Autofill!
-Our official servers will now have AI taking place of players until they connect so servers are never empty.
-You can now Check 'Bots Fill' in Host Game and your server will have bots that hold spots until players connect.
-If you're hosting you can also type '/haddbot 12' in chat to get 12 bots. -Adding this way may not obey Auto-fill Rules
-Hosted games can check Unlimited Ki
-All players can have unlimited Ki for all things during these matches. This is our first feature to give players "mutators/novelty options" outside of official rules.
Bug Fixes
-"Input lock" related to blocking where players would get stuck/rubber band in place after block/parry has been fixed.
-Certain abilities could double hit at point-blank range or not do damage at all at far range. This has been fixed.
-AI pathing issues have been partially resolved in Hanako Castle
-AI pathing adjustments in all maps
-Known Issue: Pathing in general needs polish/work and is planned for a future patch when we introduce more complex AI behaviors.
-Fix for resolutions not properly setting sometimes.
Balance Changes
-Ninja grapple miss cooldown increased to 1.5s from 1.0s
-Naginatashi block Ki cost increased from 25% dmg to 50% dmg.
-Kenshi block Ki cost increased from 50% dmg to 75% dmg.
-Ninja medium stance "can attack again" time increased from 0.75s to 0.85s to fix an animation glitch and adjust left-right/right-left kite spam.