Changes/Fixes
- Hit detection has been reworked to be more accurate between client/servers.
- Physics for collision/hit detection has been revised to use PhysX and APEX so we can simplify physics at a distance (Something that made bots perform realy badly.
- Optimizations for bots/lots of characters. Game should run more smoothly with bots.
- Various changes to Kusarigama/Grappling code. Grapple should be much better/more responsive and not toss you across the map (sometimes).
Gameplay
- Scroll carriers in CTS can no longer sprint.