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Weekly Event: Defeat the Devs Playtest July 21st @ 10PM EST Details

Event Details

We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako

See the testing initiatives below for what we'll be testing tonight. We'll be recording b-roll for GIF and trailer creation so we'll need players to help coordinate!

Testing Initiatives/Test Patch Notes

- Bug fixes to verify
-- W + Jump out of meditate input lock
-- Jump/falling input lock
-- Input lock for getting ability cursed while mid-aim (Ite). Abilities will now fire immediately per feedback.
-- Late joiners being able to see ritual site beams when inactive.
-- Hanako village bugs: kill Z, collision changes, spawn location fixes.
-- AI not pathing (if they stop pathing on any map)
-- Parry reliability while moving.
- UI changes
-- Skill points msg in base even when points used.
-- ESC support added to Class select, team select and chat input.
- FX changes
-- Fuji hammer - new gameplay FX
-- Destructible gate - new FX on partial damage animation.
- Audio updates
-- New audio on campfires, torches, flags, etc. in Gifu
- Performance
- 60FPS Cap is now default setting.

We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame