We'll finally be graduating out of Early Access on Steam into full release September 15th. I started this project 14 years ago to honor my late mother and fast forward to now most of our dev team has lost a parent to cancer as our game as a tribute has grown to honor more than just my mom.
We've worked on this at night, after game/software jobs, in our free time with no budget for the last 10 contiguous years after this started as a college project.
This trailer was a really emotional one for me, the debut of our final map Yamai Castle. I saved this map for last because it's a symbolic representation of getting to face the cancer that took a parent, cleanse it and defeat it. The transformation in the trailer if my favorite thing we've ever done the entire project, I have a hard time watching it and that's very much on purpose.
Hope you all like the trailer and see promise in the game, we hope to see you on the battlefield anytime between now and during/after release. We run events on Discord weekly
Event Tonight: 10pm EST
Join us on http://discord.gg/playhanako at 10pm EST OR http://twitch.tv/hanakogame
What we'll be testing:
- UI updates, HUD fixes.
- Updates to the class loadout selection screen.
- New gate destructible model and destruction sequence on Castle Raids.
- Play some Yamai Castle (new map).
- Various audio improvements.
- Some bug fixes and other things.