Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
See the testing initiatives below for what we'll be testing tonight. We'll be recording b-roll for GIF and trailer creation so we'll need players to help coordinate!
Testing Initiatives/Test Patch Notes
- Bug fixes to verify
-- Knockdown/Knockback/Stun animations properly follow priority (KD > Stun > Knockback)
-- Myriad of camera popping issues, especially with other characters, should be fixed
-- Some audio bugs.
-- Fixes to Hanako Village and Yamai Castle maps that had "map escapes" and bad kill-Z volumes.
-- Fixes to meditation and victory/defeat music not properly triggering on some maps.
- FX
-- New FX for Nagi abilities, adjustments to Ite and some other classes.
- Audio
-- New audio for gate destruction, sword swings and other audio improvements.
- Localization
-- Updates to all languages for a few newer/missing strings
- Gameplay
-- Soul of the samurai nerfed from 60s duration to 30s after testing showed 20-30 ticket "swing" for team winning the buff. Basically impossible to come back from losing SOTS.
- AI
-- AI should properly attack/move around gate objectives and be less sporadic on capture points.
-- Fix to archers trying to get to point blank range too often.
-- Fix for AI using abilities, higher level bots will now properly combo.
We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame