Patch Notes
- Fix for bots not dying properly (they were switching teams and running aimlessly on death)
- Camera tweaks to try to allow enemies/targets to be more visible/readable
- Overhaul of objective HUD section to be more readable and clear what the objective is.
- Replaced text on objectives with icons to show what to do more clearly.
- Added rolling incense smoke trails to direct players to objectives.
- Various AI changes to make bots able to aim up/down (Archer bots) and various code cleanup
Known Issues
- Sometimes dying will leave a "blank idle player" in the spot you died. We haven't been able to track down the cause/solution just yet.
- Sometimes servers can lock up or crash on map change, this is being investigated.
- Loading screens can sometimes cause a crash, especially on slower machines.
Defeat the Devs Details for Tonight
Tonight at 10pm EST on http://discord.gg/playhanako we'll be resuming our Defeat the Devs events. This is a chance for players to meet the dev team, hangout on voice chat and play against a server of players.
We will give a free key to the game to participants to bring a friend next time for playing in a few rounds of our event and joining the Discord. We hope to see you there.
Other Notes
After a publishing review and survey we have re-written a lot of the roadmap for the development path for the game. We will be focusing exclusively on the Battle and Siege (Objective-based) game modes and iterating rapidly on different ideas and try to make a mode with more dynamics and strategy while focusing on bringing more of the Feudal Japanese theme to life and polishing our core gameplay to feel and read better.