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Antivirus issue fix, online multiplayer fixes, and new item drop design spec (v1.22.5.1 + 1.22.6.0)

Two new updates have been released for BlastZone 2! These address a few critical issues, including some antivirus software falsely detecting BlastZone 2 as a virus. I can assure everyone that these were false positives and they were caused by BlastZone 2 using a hidden cmd window to execute cURL commands to upload and download leaderboard data. This was addressed by migrating to a completely internal solution that uploads and downloads leaderboard data directly within the game without the use of a hidden command prompt window. This will prevent any antivirus software from flagging BlastZone 2 in the future. For anyone who has already experienced this issue, it is completely safe to remove BlastZone 2 from your antivirus blacklist and play as normal. I apologize for any inconvenience this may have caused.

Other fixes in these updates include a critical online multiplayer bug and improvements include a new enemy definition property for level editing among other improvements and fixes. Here are the full release notes:

v1.22.5.1

  • Fixed a critical wave progression bug for the client in online survival multiplayer games
  • Improved packet loss tolerance for a few key events for online multiplayer
  • Added the ability to show extra timing debug info -Press F1 multiple times to cycle between: -No debug info -Only framerate -Framerate with update/render/particle/framePrep/frameFlip timings -Framerate with update/render/particle/framePrep/frameFlip and sound/steam/directIp timings

V1.22.6.0

  • Changed the way leaderboard communication works to prevent issues with some antivirus software -Now communicates natively with the leaderboard server without the need for external executables -The old behavior launched a hidden CMD window to execute a cURL command to upload/download data to the leaderboard. This was deemed suspicious behavior by some antivirus software and would blacklist BlastZone 2
  • Enemy definitions now can define item drops **NOTE: This update breaks compatibility with enemy definitions made for older versions of BlastZone 2 -All officially released missions and addon packs have been updated to work with the new spec -A new property has been added to the end of all enemy definitions in the "enemydefs.dat" files *Item drop values include: -Forcing no drop -The old random drop chance behavior -Specifying which item drops from this enemy, including points, health, and stat upgrades
  • Explosion particle counts have now been capped to improve performance in extreme situations -This cap limits the total amount of particles that can be displayed on screen and doesn't affect individual explosions when this cap isn't reached -The cap value is proportional to the particle detail level specified in the game options -The "very high" particle detail level maintains the old uncapped behavior if no cap is desired
  • Added "Press Pause/Escape to skip" text to all cutscenes; This functionality has always existed, but was not obvious to the player
  • When first starting the game and viewing highscores, the gamemode category now defaults to Mission mode
  • Fixed items not being dropped from enemies while one player is respawning in multiplayer

As usual, to make sure you have the latest updates, launch the game and check the lower left corner of the title screen for “v1.22.6.0” or higher. Please leave any feedback or questions in the forums. Enjoy!