Developer postOriginal post (opens in a new tab)

Crash fix and more particle optimizations (v1.25.3.2)

Earlier this month, the v1.25.3.1 update introduced a crash bug that would occur on player or boss death. This was caused by a particle management issue with the player and boss explosion types. I apologize for the inconvenience, but the latest update (v1.25.3.2) fixes this issue.

In addition to the above fix, the new update has additional optimizations for the particle system, raising rendering performance by about 15%. There are a few other technical improvements and bug fixes in this update as well. Here are the full release notes:

  • Optimized explosion particle rendering -Provides up to a 15% performance boost when many particles are on screen -Other recent optimizations focused on the CPU side, this optimization is on the rendering side and improves a wider range of system configurations
  • Changed the way uncompressed texture mipmaps are generated on startup to use GL_GENERATE_MIPMAP -This uses hardware acceleration to generate mipmaps, which speeds up game startup time -This requires support for OpenGL 1.4 and above -Any video cards in the hardware requirements and above should work fine with this
  • Eliminated all dependencies on the GLU32 library and removed it from the executable
  • Fixed a crash bug on boss or player death introduced in v1.25.3.1
  • *HotFix #1* Fixed garbled text in the wave intermission screen when using level select to beat the final boss

As always, to make sure you have the latest update, launch the game and check the lower left corner of the title screen for “v1.25.3.2” or higher. Enjoy!