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BlastZone 2 v1.22.3.0 released! Many balancing changes and fine tuning

A new update has been released for BlastZone 2! The focus of this update is on gameplay balancing to make the game more fun and interesting. Here is the full list of changes:

  • Cut laser damage in half against bosses
  • Reduced the player hitbox size for bullet collisions to make it easier to dodge bullets X dimension - 2.0 -> 1.6 units Y dimension - 1.2 -> 0.8 units
  • Slightly reduced the enemy hull collision X dimension when colliding with the player
  • Greatly increased the health of all bosses -Area 2 Boss - 200 -> 300 -Area 4 Boss - 400 -> 600 -Area 6 Boss - 400 -> 700 -Area 8 Boss - 600 -> 1000
  • Slight optimization for enemy hit glow rendering

To make sure you have the latest update, start up the game and check the lower left for v1.22.3.0 or higher. Enjoy!

NOTE: There is a known issue that has recently been discovered. A small group of users may experience a sound-related crash after playing the game for a certain period of time. Most users won't be affected by this though, it seems this may only affect specific sound cards such as the SoundBlaster X-Fi. If you experience this issue, the workaround for now is to disable either sounds or music in the game. I am working on a fix for this issue and will release an update as soon as I can. Sorry for the inconvenience!

**UPDATE** A new update has been released (v1.22.3.1) that addresses the above issue and contains other sound-related improvements and fixes. Any crashes should be fixed, but please let me know in the forums if there are any remaining issues.