A new update has been released for BlastZone 2! (v1.24.1.1) This update is a follow up to the recent online multiplayer improvements update and makes further improvements to the netcode. The primary improvement included is out-of-order packet detection and discarding to help reduce juttery object movement for the client player that still remained after the motion smoothing improvements. Another improvement is generalized object movement packet loss tolerance to produce more consistent behavior for the client beyond several key cases that were covered before the update. This includes covering sudden behavior for bosses and enemies in mission mode and is tuned to work well with motion smoothing as well.
Here are the full release notes:
- Added packet discarding for online multiplayer when packets are detected as out of order -Prevents old data from being displayed -Fixes erratic object movement as well -Object behavior from these removed packets is accounted for when using the recently added motion smoothing
- Improved packet loss tolerance for object movement in online multiplayer -This is a generalized approach that improves many areas, previous packet loss improvements targeted specific situations -This works well for sudden movements and in tandem with the recent motion smoothing update
- Fixed rapidly switching client player ship type when there is high packet loss for the online multiplayer lobby screen
To make sure you have the latest update, start the game and check the lower left corner of the title screen for “v1.24.1.1” or higher. Any feedback would be greatly appreciated in the forums. Enjoy!