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Three weeks of new content! Build 0.0.6 is live!

Greetings Luminaries!

The team wanted to take a few minutes and give our players an update on what we’ve been up to since the Early Access launch of Soul Locus: Cards of Order at the end of April:

  • We’ve got more than 10 tower defense levels of varying difficulties, and 2 endless levels!
  • We've been releasing new Guardians every week, with brand new abilities to try!
  • We’ve introduced 2 player abilities: Evolve, which lets you evolve rarer Guardians, and Augment, which lets you buff up a Guardian for 60 seconds.

Soul Locus is now upgraded to Unity 5! We've been wanting to do this for a while and finally pushed it through.

We’d also like to introduce you to our new moderator: Mel, known on Steam as sigilgoat. We brought on Mel as a local help around the office and now you'll also see their username helping out on the forums here on Steam!

The team is working hard on the large Crafting update, so we'll get back to it! Thanks for all of your support so far and we hope you all enjoy the evolution of Soul Locus.

Enjoy, and let us know what you think!

Detailed Notes:

  • [Update] We migrated from Unity 4.6 to Unity 5!
  • [New] Two levels and a new cave tile set added!
  • [New] Three Guardians added!
  • [Bug Fix] Prevented bugs caused by repeatedly clicking Start Mission
  • [Bug Fix] Bullets should no longer 'chase' enemies
  • [Bug Fix] Augment boosts are now reset when a mission ends
  • [Bug Fix] Augment no longer causes global buffs to be permanently enhanced
  • [Bug Fix] Corrected mouse cursor issues caused by Unity 5, but more may pop up
  • [UI] Added Total Waves to the game HUD
  • [UI] Prevented selecting towers through the Victory Screen
  • [UI] Added Highest Wave completed to Endless Level Preview. Does not save (yet)
  • [UI] Added a preview on the range upgrade button
  • [UI] Added a tooltip to New Game warning that you can only have one game at a time for now