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Crafting is live! Build 0.1.0 is ready to play

It's been about 5 weeks since we've launched into Early Access, and this build marks a major step forward in finishing the "big features". CRAFTING! From here on out, balance will be moving more toward getting crafting components to fill out much of your deck. Defeat the forces of Chaos, collect crafting components, and uncover the Guardians of your own soul!

Please enjoy the latest build, please join us in the forums to discuss balance, and any problems you find. We're really excited about this build, and what it will allow us to focus on! Mainly, a lot more content, building in more RPG elements, and really fleshing out the remainder of the game!

  • [New] Crafting System added! Check out our blog: http://www.fatlootgames.com/blog/2015/6/5/ask-hacheep-crafting
  • [New] Additional Guardians are waiting to be discovered through crafting!
  • [New] Levels now reward crafting ingredients instead of full Guardian choices. We'll be adding quests with Guardian rewards later.
  • [New] Two new levels. Earlier levels have been visually updated to better match their world location.
  • [New] Map unlock system. Beat each map to unlock the next. New icon for completed maps. Existing games won't have any of the maps unlocked. Play through each once to unlock and earn crafting mats!
  • [New] Updated Save System! You can now create multiple games and try all the available Starting Guardians.
  • [New] Load Game added to the Title Screen. Old saves should be there! World map doesn't offer Load/Save yet, but still auto-saves reliably. In rare cases, some old saves may not work, particularly if they never finished the tutorial.
  • [New] Added Time Played and Monster Count to save Data. These will show as "??" until you load your game.
  • [New] New Guardian Ability: Armed - Deals extra damage based on the number of status effects on the target.
  • [Fix] Optimized projectiles. Should help with frame rate issues on endless.
  • [Fix] Spawns from enemy Splitters will now keep the same targeting priority as the Splitter they came from.
  • [Fix] Keen damage bonus was not applied correctly in all cases.
  • [Fix] Fixed a bug with Quit to Title, then loading another game.
  • [UI] Added Rarity stars on Guardian cards.
  • [UI] Added an Auto-save indicator.
  • [UI] New Load Game UI to go with the save system changes.
  • [UI] Added Right-click info to Guardian Select screen.