

Update 1.21 (2026.01.16)
New Content
Main Quest 31
a1. Nerf Wave Beaaaaam!!!
Physical Attribute: HP% damage on Break 15% > 10%
Madness Attribute: Party Break Damage Increase on Break 100% > 50%
Sun Attribute: Party Damage Increase on Break 100% > 50%
Wind Attribute: Damage Increase on Break 200% > 100%
All Turn-Increase skills: Required SP cost +1
Shop Attack Item Stat-Up Upgrade (added in Update 1.19): Value 100% > 50%
This is the first nerf wave that was announced in the previous update notes.
The Sun and Wind attributes are planned to receive an additional numerical nerf in the second nerf wave.
b1. Chef Class Rework Preview

The Chef class currently holds the most awkward and least useful position and role in the game.
Because of this, I plan to completely rework the Chef class itself, along with the skill sets of all 16 characters in this class.
Through newly redesigned cooking skills, Chef classes will be able to increase the party’s maximum HP, freely “cook” enemies using various sub-attribute attack skills,
and also function as a small hexagon-shaped all-rounder class
that can simultaneously buff party Attack Power and party Break Power.
The goal is to redesign the Chef as a versatile class that can act as a party sustainer (healer),
a sub-damage dealer & break damage dealer, and even a full party buffer.
However, it will be designed as a character with significant usage constraints:
an overwhelmingly high SP consumption compared to all other classes,
and a low base Action Point count—making it a true SP-hungry all-purpose class.
