Test Update V:0.0.41.11
Added
- Upgrade Modules now appear only when your equipped gear can trigger their mechanic; if too few match, the pool falls back to the full list.
Improvements
- Spawn points now keep a hull-radius clearance, reducing spawns that are stuck against obstacles.
- Upgrade Module codex no longer offers manual Ban; relevance is decided entirely by your equipped gear's affinities.
Fixes
- Fixed Riptide being impossible to lock on to.
- Fixed overlapping main- and secondary-turret mounts on Pegasus sections.
- Fixed K3 loadout slots appearing for turret positions the hull does not have.
- Fixed shield and Deflector value errors, value gradients, and the M-above-L cost inversion.
- Fixed cut-off long descriptions on the Codex → Build Feature page.
- Fixed tutorial skipping: no more duplicate resolution, and skipping the equipment tutorial now completes its quest.
- Fixed tutorial steps getting stuck when the target UI was already open or closed.
- Fixed the tutorial Skip button rules: blocking steps stay skippable, weak hints no longer show Skip.
