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Immune 0.8.6 Items & Balancing Update

What's new in Immune 0.8.6:

  • Added new hat case "Hat Case Venore" with 10 all new hats.
  • Added new rare building/weapon: Explosives.
  • Added new craftable weapon: Scrap Machete.
  • Added new weapon: Katana.
  • Metal, stone and wood piles now drop more and spawn on more different places.
  • All craftable items cost more resources, except arrows and stone ammo.
  • Prices for resources have been lowered.
  • Interactable objects like mission objects, trees, garbage etc. now also play a sound effect if you hit them.
  • Respawning in bed(s) now has a cool down of 1 minute.
  • Scrap Machete and Metal Door now require you to be rank III in order to craft them.
  • Improved controls: your keyboard/gamepad input will always cancel or prevent your mouse input for walking paths.
  • Fixed bug where you got stuck in your bed after respawning.
  • Fixed bug where berry and potato plants didn't grow food when a player stood nearby.
  • Fixed bug where buildings sometimes played the receive-damage animation even if not hit.
  • Fixed bug where kill mission at the airport was not solvable.
  • Fixed bug where you didn't respawn properly if you died by crashing your car into water.
  • Improved server performance.
  • Cars now drop 5 metal instead of 10 if they explode.
  • Cars and trees now take longer to respawn.
  • Replaced Machete model.
  • Improved car front tire steering rotation & squeel sounds.
  • Reduced volume of attack and getting-hurt sounds.
  • Renamed "Fence" to "Wooden Fence".

    New Hat Case Venore

    Thanks for all your wonderful support in the forums. I tried to implement as much feedback as possible. Please keep the feedback and the bug reports coming. It helps us a lot! :)

    Please leave a positive review if you enjoy Immune!

    Have a great holiday,
    Gabriel