Devlog #8
💻 Devlog #8 – Progress Updates on the Game!
Hello! Today is another Devlog. I am publishing a video dedicated to a recap of current and previous work, as well as what I managed to achieve recently. 🎬
👥 1. Co-Op Mode
Work on cooperation has started moving forward strongly! Here is what the co-op currently features:
Housing System: A system where the host (the player) has their own house, while other players who want to join will have a place in a hotel, treated as a guest apartment.
Training Together: We can work out together, and all machines already work in co-op. It still lacks stability, but I will be working on that.
Environments and Objects: Swimming works in co-op, along with loading and removing resources, and about 15 items such as trash, radio, computer, lights, fans, etc.
⚡ 2. Optimization
Graphics Settings: The game now features a fully functioning settings system ranging from Low to Ultra, with only the Low setting lacking Lumen.
Performance: Depending on the quality, the game achieves from 80 FPS to 200 FPS on an RTX 3090 graphics card.
World Division: I also grouped the world into smaller fragments, which allowed me to drop from 4000 active elements simultaneously down to 1500.
Meshes and Textures: I optimized the project regarding meshes and textures, keeping within 6 GB with the new, highly detailed assets.

🖥️ 3. UI
I designed and implemented new UI in over 80% of existing locations in the game.
In the UI, you can now check all body parameters needed for gameplay at any time, such as the degree and pace of muscle hypertrophy, body fat percentage, and many others.
The UI is lightweight, clean, and designed so that everyone can find their way around it within just a few minutes.
💾 4. Save System
From now on, the game has a save feature that records all changes, elements, parameters in the character, and on the map. It is 80% complete.
The game already remembers every detail of character personalization.
Additionally, I created the ability to save the game state at any moment.
🌍 5. Animals and Island World
Animals and the island world will be an inseparable part, and we already have over 10 species that serve mostly as background and react to our presence by running away.
The underwater world on the island has been implemented and is 80% finished.

🥊 6. Combat and Workout System
Combat: The player now has the ability to perform 2 dodges and 6 strikes. Each strike is tied to a specific key combination. Every strike has its own damage, which also depends on stamina, training level, mood, and many others.
Exercises: Additionally, I made animations for another 10 exercises with a barbell and a kettlebell.
Humor Element: An important element is also the creation of 10 completely incorrect exercises—this will be a fun element for those who know their stuff and a trap for beginners.

🏙️ 7. Creation of Interiors and World Improvements
I created a fish shop, a barber, a grocery store, a fisherman's house, 2 hospitals, 2 gyms, a prison, a hotel, a pizzeria, sewers, and 3 rooms for bodybuilding championships.
Hospitals: As I described in the previous devlog, the 2 hospitals serve to give the player a choice whether they want to heal cheaply and not necessarily well, or expensively but effectively.
Gyms:
Gym with a trainer: Francesco, who possesses incredible knowledge and will help us on our way to the top.
Underground gym: Well... its equipment and the people training in it leave a lot to be desired.
Bodybuilding Scenes: 3 bodybuilding centers to feel the progress not only thanks to growing muscles and decreasing body fat. The bodybuilding competitions are divided into 3 stages: amateur, semi-professional, and world-class professional; each stage will feature a different level of competitors and different prizes.
Barber: Here the player will come to change their hairstyle as well as beard or mustache style and color.
Shops and Pizzeria: Fish shop, fisherman's hut, grocery store, pizzeria. Here we will be able to do shopping to fill the fridge, and we will also be able to eat on-site in some places.
Hotel: The hotel has a special function. Every player who is the host has an apartment, and people invited to co-op gameplay will have to stay in the hotel in rooms of varying standards and will have to pay for the hotel stay just like the host pays for bills.

💵 8. Earning Money
Some of the created rooms will also serve for the player to earn money. On the island, nobody has to work, but then they won't be able to afford to pay bills or supplements, etc.
👤 9. Character Creator
The character creator has a few new options as well as a completely new interface.
I added the ability to use a gene pool where we can choose better regeneration, predisposition to avoid injuries, predisposition to hypertrophy, etc. During character creation, this will have a crucial meaning for the rest of the game.
Character Model: I updated the player character. It has new skin textures and better muscle proportions. I solved the problem of the faulty normal map vector when increasing character size or changing gender from male to female. Thanks to this, I was able to resume work on the female model—its completion is just a matter of moments!

🎬 10. Dialogues and Animations
I also generated about 40 dialogues and made lip-sync and body movements for dialogues with the expression needed for gameplay for the demo version of the game.
🚤 11. Jet Ski
I finished the water scooter swimming system. The character already has solid animations for turning, braking, and getting on. The scooter works fully and reaches speeds up to 80 km/h. Thanks to this, we can get to the other end of the island in a few moments.
🛠️ 12. Bug Fixes & Post-Processing
I spent a lot of time repairing exercise bugs and synchronizing all elements in the game so that the game was properly optimized. A lot of bugs appeared when resuming work on co-op. Some systems required a thorough update.
There were many other smaller things that make the game better and more expanded. Thanks for staying until the end and let me know what you think about the game's development. Thanks!
