An Introspection
It's been a week after Next Fest concluded, and this experience has been incredibly humbling. We already knew going forward that we would be expecting a lot of feedback, specially related to bugs... But the reality was something completely different, thanks to you we've seen issues we never thought of before.
Evaluating the Feedback
The idea is to filter this feedback now and understand which requires immediate action, which can be worked on in parallel, which is the least important, and which we cannot work on. We have already identified a few categories, which are as follows:
Related to performance (Most important): We've received lots of feedback about the game not running consistently and having some performance spikes and we want to take some time to look at it, thinking how to fix it and roll out these changes, you might see them in a future demo update.
About QOL features (Least important) : We are working on adding small QOL features in order to make the game more accessible, such as letting players disable head-bobbing, reinforcing gameplay mechanics and creating filters for people with color-blindness.
Including more subtitled languages (Done already) such as Russian and Polish.
What will happen with the DEMO?
Don't worry, the demo will be available for anyone to play for a long time. However, we are not sure if we will keep it available once the full game is released.
You might be wondering whether we will update the demo, and the answer is: 'Maybe.' Unless the software has a critical flaw that requires an update ASAP, we don't think we will update it.
And that's it for this news event! Thank you for taking your time reading this! <3
You can see the progress of Crimson Tale's development on here!
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