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Devblog: The Coalition Effect

Having played a number of other strategy games we experience the ‘tipping point’ problem – when you become the most powerful player and no one other player can stop you. We wanted to keep the game challenging even once you became the strongest and really push that tipping point into the very late game. We realized that fighting a war versus multiple opponents is very difficult because everyone gets only one fleet so you can’t defend everywhere at once and are forced to make tough decisions. The solution was a coalition effect that would help smaller cities push back larger opponents and keep the game challenging for a long time.

Read the full post The Coalition Effect to learn how it works and how it can help you take down powerful rivals.