This marks the final update for the Blanksword demo for the foreseeable future!
As we're about to embark on the difficult journey of finishing up the full game, this demo will, from now on, only receive maintenance to squash progress-halting bugs and nothing less severe than that.
It's likely that this demo will see another large-scale update shortly before the full release, but until then, we've left you with a sizable list of bugfixes - and hope you continue to have a great time with the Blanksword demo!
Full Patch Notes (ver. 2025-11-07_01):
Bugfixes:
Created a collision rollback system that ensures BLANK can no longer get embedded in scenery
Severely optimized the Finite Forest
Fixed an issue where characters would think they've already met you if you don't encounter them for the first time on your first loop
Completely overhauled "Return to Title" functionality, preventing several compounding issues
Added a sprite to "Braised Daffodils" item, preventing a crash
Fixed several crashes related to outlier battle situations
Fixed several issues surrounding spawned items
Fixed a crash surrounding sword-slashing
Fixed a crash when a level-up would put BLANK above Level 10
Made the save system repair save-related issues automatically
Added a new map to the Field of Forget-Me-Nots
Fixed softlocks surrounding item swapping
Fixed an issue with HP Max doubling on display
Fixed Hurtful Words' evolutions crashing the game
Fixed a problem surrounding buying different levels of an upgrade at the Nice Orb
Fixed certain enemies leaving behind fightable "ghosts"
Added Scaredad Portrait
Other changes:
Fixed Description for "Monster Bash"
Added a Seed System to the RNG of most things
Added proper button glyphs for tooltip cursor-use
Fixed some issues with item- and move flavor text
Fixed some text formatting issues
