This is a new and improved version of the previous update - the one for ver. 2025-10-04_01, which we ended up rolling back.
It contains all of the changes in that same rescinded update - and several more!
Most prominently, this update makes inventory-rearrangement crash-safe, and the French Cuisine Moveset a more viable choice.
Please, as always, let us know if you find any bugs or weirdnesses in our Public Discord, and join the conversation!
Thank you for your patience with this one, and we hope you continue to enjoy the demo!
Full Patch Notes (ver. 2025-10-08_01):
Bugfixes:
Completely overhauled the game's inventory system and ensured smooth adaptation from the previous system to the new one, fixing crashes and bugs associated with item-rearrangement and the Sensitive Foliage + French Cuisine moveset
Completely overhauled the game's wall and hazard-floor colliders, hopefully preventing an issue wherein a collider would be misaligned on room-entry, causing softlocks and death-loops
Fixed issues with "Return to Title" that would interfere with the working-order of gates
Fixed an occasional enemy-encounter-group crash
Fixed a bug that would make Spa Day rapid-fire his projectiles in the overworld when aiming up at the Player
Fixed a crash associated with a missing hover-tooltip
Properly implemented poisonous mushroom mechanic
Fixed several mushroom interactables working incorrectly
Fixed a crash associated with receiving too many battle-actions
Fixed a crash associated with a ghost-status effect
Fixed a recurring crash wherein sword-slashing objects or actors would create occasional spooky crashes
Fixed several inconsistencies in NPC-dialogue associated with visits on different loops
Added a definition of Fortress Status to the glossary
Other changes:
Make Picnic unusable without food
Very slightly nudged button prompts on Title Screen lower down
Fixed several typos
Added an abbreviated name to Your Happy Home-Owner (Y.H.H.O.)
Fixed two confusing misuses of the word "however"
