On the 30th of September, I wrote that we would have a second update out that same day - this ended up being delayed to today, in order to work out some last-minute kinks.
Today's update is of significant size, however; we've done our utmost to address several major crashes, most prominently those affecting the game's inventory system and the French Cuisine moveset + Sensitive Foliage brain part.
It also tries to solve the issue of collider-misalignment on map-transfer that has plagued the game on backtracking.
Both of these fixes necessitated large-scale refactors of a couple very fundamental systems at the core of the game. As always, please report any bugs or crashes you find to us in our Public Discord.
Thank you for your continued support, and we hope you keep enjoying our demo!
Full Patch Notes (ver. 2025-10-04_01):
Bugfixes:
Completely overhauled the game's inventory system and ensured smooth adaptation from the previous system to the new one, fixing crashes and bugs associated with item-rearrangement and the Sensitive Foliage + French Cuisine moveset
Completely overhauled the game's wall and hazard-floor colliders, hopefully preventing an issue wherein a collider would be misaligned on room-entry, causing softlocks and death-loops
Fixed issues with "Return to Title" that would interfere with the working-order of gates
Fixed an occasional enemy-encounter-group crash
Fixed a bug that would make Spa Day rapid-fire his projectiles in the overworld when aiming up at the Player
Fixed a crash associated with a missing hover-tooltip
Properly implemented poisonous mushroom mechanic
Fixed several mushroom interactables working incorrectly
Added a definition of Fortress Status to the glossary
Other changes:
Very slightly nudged button prompts on Title Screen lower down
Fixed several typos
Added an abbreviated name to Your Happy Home-Owner (Y.H.H.O.)
Fixed two confusing misuses of the word "however"
