This is update #1 of today! Later-on, we'll be pushing a second update that will hopefully resolve the inventory-related crashes people have been running into.
Until that point, however, here's a no-less exciting patch:
Today, we're all about Music and Good Practices!
Those of you who may have listened to the demo's OST separately may have noticed that there were several tracks that were absent in the game. Those tracks have now been added! (So keep an ear out for new music in the Complex Apartments, especially!)
Importantly, the game's title screen now also includes a Version Number.
Please do include this number in all of your future bug reports!
We've also done some work trying to smooth over performance issues in some particularly egregious maps. We doubt that the changes are sufficient yet, but it's a first step.
Finally, here's one minor fix: Methusalem will now give you tea once per run as long as you talk to him and listen to one of his stories! So please - go visit grampy again!
Full Patch Notes (ver. 2025-09-30_01):
Bugfixes:
Fixed a crash associated with hp-spending moves in battle
Reduced amount of objects in several maps with reported performance issues
Fixed Methusalem not giving the Player the Forget-Me-Not Tea after 2 visits
Implemented several missing music tracks in the Complex Apartments
Fixed mouse-over tooltip on Move Evolutions and Starter Move Scrolls
Removed artefacted and obsolete HP/SP regen display in stats menu
Improve performance of Platforms in "The Roaring Waters" maps
Replace a persistent wall-object with individual wall-objects in an effort to attempt a fix for room-transfer softlocks
Other changes:
Added version number to title screen
Visual improvements for timers
Fix several typos and text issues
Change names of the His Country's 10 months
