Hello everyone, we’re BOLDFISH.
Since the launch of Bait Soul, we’ve received a lot of feedback from players, including concerns about difficulty, balance, and certain game mechanics.
We’re currently going through your feedback one by one and will continue making adjustments and fixes. Some issues require more time to test and address, and we’ll continue working on them in future updates.
For our first update after launch, we’ve focused on issues that could be quickly identified and addressed.
Thank you for all your feedback.
Optimizations & Adjustments
- Mortal Difficulty: Enemy HP has been reduced by 10%.
- Stage 2: Reduced the HP of the "Walnut Monster" by 25%.
- Stage 3 Miniboss: Added a decay mechanism to the HP recovery effect during the Miniboss battle.
- Reroll Price Cap: Added a maximum price cap for Soul Orb rerolls and stat rerolls. The caps across difficulties (from lowest to highest) are: 18, 18, 25, 32, and 40 respectively.
Bug Fixes
- Fixed an issue where the upgraded [Wooden Pillow] failed to restore HP to full.
- Fixed an abnormal issue where equipping weapons with negative HP attributes caused errors after [Golden Silkworm Hex] reduced Max HP to 1.
- Fixed an issue where the room background could disappear when using [Frog statuette] to jump between rooms.
- Fixed an issue where Sword Thrall’s exclusive weapon, the [Fatebound Sword], attacked from an abnormal position.
We’re still reviewing and working on several other issues that have been frequently mentioned by players, and we’ll continue addressing them as quickly as possible.
If you encounter any bugs, balance concerns, or have other suggestions during your runs, please feel free to share them with us.
Thank you so much for playing and for your continued support!