Fellow Rumpers! We've only been here for a little over 36 hours and we present the first update with todays improvements:
- An all new map! Check out "Nightlevel" from the LevelSelect-Menu!
- Random Cape-colors each time you load any map anew - to have some variety until we have the skins ready.
- A new Ready-Set-Go! Countdown.
- Added an Elevator-Platform to make the actual EndZone better visible.
- Elevator now has a tick/cross-symbol to show if you've collected enough coins to operate it.
- Fixed a couple of raging lightmaps.
- Tweaked some greedy particle effects.
- Improved performance in the "Community Map".
- Resized some ObjectBounds to improve performance.
- Updated the StartScreen-Menu graphics and the MOTD-Box.
- Extended LevelDetails within the LevelSelect-Menu.
- Added new Billboards (Tutorial- and Decoration-ones).
- Really shiny Billboards (only affected by ViewDistanceBlur now and not pixelated anymore).
- Added the first version of AudioControls (will be extended).
- Inserted more LOVE™ in pretty much every Map (new objects/details + slight changes).
Last but not least:
We killed all of your highscores. And it was fun.
No seriously: it's not only that we removed a glitch in the Coins-Collected-Now-Activate-That-Elevator-Door-Thingy, but also that we want you guys to have several chances during these early days of RUMP! to achieve some highscores here and there.
We're going to reset them a couple more times during the next weeks - until we're done with our "Highscore Season"-system, so you can keep your trophies while we can change maps a bit and start new seasons.
Until then: enjoy the refreshing battles for the top tier ranks!
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PS: tell your family and friends about RUMP! and our Indiegogo-Campaign, please! That'd help us really much in keeping the staff fed and awake. Thanks! :)
www.rumpage.com