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Update to Build #424

Fellow Rumpers! We've only been here for a little over 36 hours and we present the first update with todays improvements:

  • An all new map! Check out "Nightlevel" from the LevelSelect-Menu!
  • Random Cape-colors each time you load any map anew - to have some variety until we have the skins ready.
  • A new Ready-Set-Go! Countdown.
  • Added an Elevator-Platform to make the actual EndZone better visible.
  • Elevator now has a tick/cross-symbol to show if you've collected enough coins to operate it.
  • Fixed a couple of raging lightmaps.
  • Tweaked some greedy particle effects.
  • Improved performance in the "Community Map".
  • Resized some ObjectBounds to improve performance.
  • Updated the StartScreen-Menu graphics and the MOTD-Box.
  • Extended LevelDetails within the LevelSelect-Menu.
  • Added new Billboards (Tutorial- and Decoration-ones).
  • Really shiny Billboards (only affected by ViewDistanceBlur now and not pixelated anymore).
  • Added the first version of AudioControls (will be extended).
  • Inserted more LOVE™ in pretty much every Map (new objects/details + slight changes).

Last but not least:

We killed all of your highscores. And it was fun.

No seriously: it's not only that we removed a glitch in the Coins-Collected-Now-Activate-That-Elevator-Door-Thingy, but also that we want you guys to have several chances during these early days of RUMP! to achieve some highscores here and there.

We're going to reset them a couple more times during the next weeks - until we're done with our "Highscore Season"-system, so you can keep your trophies while we can change maps a bit and start new seasons.

Until then: enjoy the refreshing battles for the top tier ranks!

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PS: tell your family and friends about RUMP! and our Indiegogo-Campaign, please! That'd help us really much in keeping the staff fed and awake. Thanks! :)

www.rumpage.com