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Navigator! Plot course to build #505!

We just released the new patch, which contains a couple of fixes and some eye candy for our menues.

  • Fixed the online highscores in build #483. A freakin' typo made it in and revealed our placeholders. Double-Fix: typo gone, highscores workin' again, and the placeholders got restyled to be a bit funnier as well. ;)
  • Hotfix #485 resolved "The Falling Dead", where people could fall from the buildings on "Floating Appartements" and didn't die for this, but kept on falling and falling and falling... A forced "R" for reset or ALT+F4 was a painful death - now it is comfortable again.
  • Added music to the two new maps. Dunno how we missed that one, it's probably been persistent general chat in the office while testing.
  • Added Mouse Axis Inversion Options. Lets call them MAIO for short. We have them now. They're not "beautified" yet, just some random checkboxes in the options. Chief thing was that you can use those options. Prettyfication follows.
  • Headstart: you can now press movement buttons while the countdown is still counting down! Start sprinting right away, when the screen says "GO!".
  • The LevelSelect-Menu got some graphics LOVE™: each level selection now shows an recognizable map icon and additionally a difficulty-indicator, which should give you an idea about the levels complexity. Be aware: this will change. Once we start adding traps and the like, difficulty will not only depend on "jumpability" anymore. But for the current demo map pool this is a decent indication of how much rage you need to put in this level to get a decent highscore time and rank.
  • Ooooohhh hidden levels - you can't see them yet. But they're there, in our developers depot. Just a matter of time for them to appear in your LevelSelect-Menu! Keep an eye out over the easter weekend, there might be new stuff!

Thanks for all the VODs and your playtime out there! Keep spreading the word - www.rumpage.com and the ongoing Indiegogo-Campaign is essential to us!