New Stuff! We always like new Stuff! Here it goes:
- A new character: "Udder Rump", best friend of Forrest! You have a 50/50 chance to spawn with either Forrest or Udder, until we have the Character Selection Screen.
- A new map: "Canyonero!". Go and jump the canyon between the houses!
- A new map: "Toxic". Better don't drink the "water" inside the burning barrels!
- Added a beacon to the Elevator / EndZone, which lights red until you get all required coins, then it changes to green.
- Added sounds for the Elevator, Fire Platforms and Birds.
- Added new music and loops to the game.
- Added Cars in several colours and light settings.
- Added a lot more detail meshes, streets, like house parlors, fountains (water needs some fixing), bins, boxes and many other small things.
- Updated several images matching the font updates etc.
- Updated the Font in some Spots where it wasn't fonting around fontingly.
Things you can't use and/or see yet, but we're already working on:
- Added "The Endlaser", aka bringing Kamehameha to your soon to be enemies. It can also destroy rockets.
- Added Homing Missiles, because common Rockets just aren't enough.
- Added Bouncy and Sticky Bombs, which have a three second countdown to explosion.
- Added weapon spawners, aka rotating illuminated loot boxes.
- Added harmful and deadly traps
- see the DevDiary Video #1.
- Added ragdoll effects upon death.
- Added some hilarious hats to our assets. Including animates ones.
- Added character outlines and trails so they're easier to see in speedy multiplayer action. They'll adapt each players color.
- Prepared a proper loading screen, so the game doesn't seem hanging while loading.
- Update the ResetPosition function to take custom locations.
- The previously abusable explosion impulse doesn't accelerate to ∞ anymore.
- Rockets will now accept the authority of very thin walls and won't fly through them anymore.