Been busy applying LOVE™ to your movement today. We punched the server a bit in the face for being so commanding on any of your position changes - it won't interfere as much anymore and be less bitchy when a client doesn't like its ping.
On top of that we took care of your lobby protection and had a famous pimper work on that feature - read more on that topic here:
- Reduced the server-side checks for client movement. This should result in way less input lag when the server doesn't have a good ping.
- Removed some objects from server replication to lessen network communication for rather unimportant things.
- Added a small starting delay and a big "READY" to the teleporter room on our multiplayer map "Tower".
- Corrected the weapon spawner positions on the lower part of our multiplayer map "The Sewers".
- Improved performance on the weapon graph.
- Yo dawg, we heard you like protection. So we fixed the password protection for unranked lobby creation. The password now actually works and lobbies with password won't be listed anymore. So that fix is a huge double improvement in lobby protection - you may now feel protected while being protected in your lobby with password protection.
Enjoy!