101 changes made it into this build, from small to huge. The biggest of them: we upgraded the Unreal Engine from 4.8.3 to now 4.10.0, which improves a lot of things engine-sided and allows us to use better profiling tools on our game.
Along with that we have some other things to name:
- WIP: to live up to the sounds of "Money!" and "Make it rain!" we added a Cash-Gun, which rapidly fires bill after bill and pretty much acts like a heavy machine gun. Expect this to hit your face soon™.
- Improved our building generator with a lot more options which you will see with the new levels that are going to be released with the Early Access version.
- Added different sets of meshes like power generators and playgrounds, plus lots of decoration and ornaments.
- Rebuild lighting on all maps (the reason for the size of this patch). This will receive additional LOVE™ pretty soon, since we're currently only building on "high" instead of "production" grade in order to save some time.
- Upgraded our engine from Unreal Engine 4.8.3 to now 4.10.0.
- Fixed several things that went bonkers due to updating the engine, thus changing some functions and their accessibility.
- Improved network performance by quantizing lots of coordinates, especially on weapons and their projectiles.
- Fixed the teleporter particles on The Sewers if you died in the extra room.
- Cake.
Enjoy!