- Further improved server stability.
- Syncronized race-times between players (should no longer produce impossible records).
- Reset all race records.
- Added cost to tires and fuel, 1 tire = 25, and 1l fuel = 5
- Iterated on slipstream, effect diminish based on range to the car in front of you
- Upgrade tuning, we made some big changes to to bodies, rearwings, transmissions and suspensions on all cars. Balancing these upgrades will continue throughout the early access phase.
- Matchmaking - First iteration on skillbased matchmaking introduces the new player experience, matching players with less than 50 races togheter. More MM options will be introduced soon.
- AI difficulty - These annoying bots will now be even more annoying as their skills and upgrades just got better:). They are now getting their skill and upgrade level based on the skills and upgrades of the players they are racing. Players still have a edge though as the game is all about player vs player.
End Note: Next patch we will revert the grid back to it's original state where the player with the best qualifying time will start in front. we will also make it so the players qualifying times is based on their previous race on the track.