The latest changed quite a lot behind the scene in preperation for new features, coming up in the next few patches. Along with balance issues and quality of life improvements, the following changes have been made;
Features
- Character customization
- New AI behaviours
- Chest armour slot
- Beds/Sleeping (Will set spawn point, and increase time speed while sleeping)
- New projectile types
- New items
- New crafting recipes
- Added third accessory slot
- New GUI for inventory and chests
- Add new container storage options
- Deposit all
- Take all
- Deposit only items that are in the container
- Withdraw only items that are in the player's inventory
- Difficulty settings
- Easy - Items are kept after dying
- Normal - Current
- Hardcore - No respawns. Save file deleted on death
- Day counter (can be viewed by hitting F3)
- A new crafting UI for quick crafting any discovered recipe (crafted at least once).
- Added armour vanity slots
Balance
- Creature stats changed across the board
- Lowered creature aggro distance
- Armour rating changed (to counteract new armour slots)
- Combat tweaks
- Several crafting recipes changed
- Increased tool durability
- Tweaked resource spawn rate for map generation
Bugs
- Recipes no longer show multiple times on advanced crafting tables
- Some placeable items couldn't be placed on legit tiles
- Some placeable items couldn't be placed on legit tiles
- Tools will no longer lose durability when swung
- Game settings are now saved