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Update 0.12.5

This update is mainly focused on improvements, bug fixes, and community requested features.

Patch Notes

  • Added a captain's quarter level to the ship with an interactable world map(works with existing saves)
  • Updated the ship deck and hull level art
  • Food and potion items will now add to the remaining timer if that buff is already active
  • Normal damage no longer harms animals(weapon and accessories will note when animal damage is enabled)
  • Adjusted animal hitboxes to match their sprites
  • Farm animals now check for closest trough
  • Gave sheep and lambs a makeover
  • Fixed a performance issue related to entity pathfinding(still investigating the frame drops when switching levels, but this may help)
  • The Travelling Merchant now properly despawns at night
  • Dodge and damage reduction are now capped at 75%
  • Creatures are now correctly moved to closest tile when stuck
  • Escape rope now correctly checks for legit tiles when used
  • Increased ward totem size to match the tooltip value
  • Tall jungle palm leaves can now be destroyed
  • Mouse clicks are no longer registered when the game window is out of focus
  • Polished item tooltips
  • Removed outdated keybinds
  • Improved readability of event toasts
  • Improved readability of the artifact unlock text
  • Artifact unlock screens now display the "view artifact collection" hotkey