Add lag timewarping: The goal of this is to prevent lag switching attacks. Instead of squishing monster attacks during lag which can trivialize fights, instead we slightly speedup the game (1.25x - 2.0x speedup), until the client catches back upto the server. This means that if you are lagging badly, your character might freeze for a short period until they reconnect, and then you'll have to play through the scenario at a slightly faster rate. The main positive of this is that I dont have to disconnect players as frequently as before. But because this is a relatively new feature, there is a high chance of bugs, so be careful and let me know if you encounter any issues!
Crystal drops have been completely overhauled. You can see the new crystal drop locations in the dungeons tab
Quest tasks now have a hoverable tooltip to show the resources you need to complete the task
Teleporters can now be purchased from the sign in town
Abilities now have a local effect and a remote effect that are sometimes different depending on the ability. Rebalanced some ability mana costs and status buff sizes
Backpacks are now much larger and the UI has been slightly improved
Poison now deals damage equal to the number of stacks for player and monsters
Fixes
Minor tweaks: Shoulder cannon now scales with dex instead of wil. Reduce split soul chance. Remove "Sprained" dungeon modifier. Increased damage on beam weapons to get them on par. Make resonance chambers slightly easier